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me2 incinerate heavy or blast

This power additionally grants temporary health regeneration when used against unprotected organic enemies. Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. Heavy Incinerate it is! For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Everyone has shields of some kind, and you want them GONE. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Tactical Cloak has many different applications. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. Incineration Blast does similarly for enemy squad's armor. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. In ME1: Killing enemies in the Mako reduces the experience you receive. It strikes me that new players might not figure out how special the power usage is in ME2. 1: Always choose 'heavy' ability. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. You're browsing the GameFAQs Message Boards as a guest. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Not only does it allow you to incapacitate enemies no matter their protection, it also provides a massive damage boost for a second after it wears off, allowing for a one-hit kill headshot on most enemies. Also can use sniper rifles which are the best weapon squadmates can have in ME2. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. The M-9 Tempest is also a good SMG, and it covers mid to close-range. But you've got Garrus, Zaeed and Grunt for that. During this time, the target is more susceptible to damage. Massive energy blasts overpower shields and synthetic enemies. Squadmates can also encourage enemies to pop out of cover. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. These weapons are very important for Mordin's build. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. However, they are mostly effective against armors. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. Anybody know how many planets are in the game? Very effective against armor. But you've got Garrus, Zaeed and Grunt for that. 1: Always choose 'heavy' ability. I wouldn't waste your own bonus skill on it. Cookie Notice He is an interesting Squad member that can tear down enemy armors and set them on fire. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Just make sure that there is adequate cover to get behind before attempting this. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. as weaker enemies may die too quickly to take much extra damage. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. A great choice to train in yourself. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Will be useful against Vorcha enemies early in the game. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. As for the guy who said to use it on husks, no. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Your only weakness will be against AoE crowd control, such as against a Husk rush. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. The Arc Projector also works relatively well at range. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Trophy/Achievement guide, including embeded walkthrough links. This section will go in great detail, how you should allocate squad points and at what level interval. Stasis can be a very useful bonus power. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Find in guide . The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. Sub optimal vs collectors, eclipse, and blood pack, but not useless. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. Is there any benefit to scar healing beyond cosmetic. What happens if I save the workers in Zorya ? Privacy Policy. Incinerate is already AoE. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. The CID is bananas! Concussive Blast is great against hordes of husks, but that's about it. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. . I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? That's useful. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Note: This power travels in a straight line from the user to the target, hitting instantly. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Increase impact radius by 2 meters. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. The difference between blast and heavy is negligible agains 90% of the enemies you fight. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. Due to its very short cooldown, it does not interfere with using other powers. This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. You will meet him in Omega trying to help civilians under the effects of the plague. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Concussive Blast is great against hordes of husks, but that's about it.

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